UDP Proxy - Project Motor Racing + SimHub
UDP proxy/forwarder setup for sharing Project Motor Racing telemetry between platform manager and SimHub.
1 Introduction
When the game provides telemetry data via UDP (like Project Motor Racing does), under normal circumstances only one application can receive it on local computer. It means that by default you cannot have both ForceSeatPM and dashboard application running at the same time on the same UDP port for this game.
The solution is configure the game to send the telemetry data directly to ForceSeatPM and then use built-in UDP proxy/forwarder to send the same data to 3rd party applications.
2 SinHub configuration
1. Open SimHub application, switch to Project Motor Racing game and click Game Config.

2. Enter 23123 (or other free port) in Game telemetry UDP port, uncheck Forward UDP packet to and uncheck Show detected configuration alerts in status and home.



3 ForceSeatPM and game configuration
1. Open Project Motor Racing profile details and click UDP Proxy button.

2. Check if Port in General tab is set to 23123.

3. Switch to UDP Proxy/Fowarder tab and click Add.

4. Enter the same UDP port which is used by SimHub (in this example it is 23123).

5. Click OK and confirm that the list contains the correct entry.

6. Click OK, then Save & Close, activate Project Motor Racing profile, start the game and verify if both SimHub and the motion platform work correctly.