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Maritime & Naval

Maritime & Naval

Motion platforms for maritime and naval training - from compact fast-craft and small-boat trainers to the Linear flagship with over 505 mm of heave for large-vessel sea state, all at sub-30 ms end-to-end latency across Stewart 6DOF and compact platforms.

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Industry Challenges

Engineered for Maritime & Naval integration teams.

Marine training loads a motion platform like no other sector - wave-slam impact, hydraulic burden near the water, and mixed-reality stability. Each one is an engineering constraint before it becomes a feature.

Maritime & Naval

The Wave-Slam a Coxswain Reads Through the Hull

A fast craft, rescue boat, or pilot vessel is trained through the ride itself. The coxswain feels the hull slam each wave at speed and trims the throttle, steers into the next crest, or aborts before the bow buries - decisions taken from motion, not from the screen. A motion base that compresses the vertical excursion, or answers the wave a beat late, teaches a ride the real boat will contradict. Platforms built only for slow harbor-style roll cannot reproduce the fast, hard impact a light craft lives on - and short-stroke rigs cannot carry the sustained open-water heave of a larger hull. Covering both regimes takes full vertical stroke and drive bandwidth in one machine.

Maritime & Naval

The Hydraulic Burden Near the Water

Coastal academies, naval bases, and offshore training centers run their simulators on tight availability and inside strict spill rules. A hydraulic motion base carries a standing tax - a power unit, fluid lines, seal service, and a reservoir that has to be contained against leaks near the water. Every fluid change and pump-room inspection pulls a booked simulator out of service, and over a five-year program that burden routinely outweighs any gap in procurement price. Availability, not peak specification, is what the acquisition officer is buying.

Maritime & Naval

Mixed-Reality Scenes Under Boat Motion

Compact craft and crew transfer simulators increasingly build around VR and mixed-reality headsets instead of a projection dome. On a moving base that works against the picture: every roll and heave reads to the headset as the head movement of the trainee, the horizon drifts off-axis, and an hour-long session ends early in nausea. Strap-on trackers only add latency and one more thing to calibrate.

Engineering Advantage

What sets the platform architecture apart

Technical differentiators that directly impact performance in maritime & naval applications.

Benefit

Reproduces the continuous wave-induced vertical motion that dominates how a hull behaves at sea, with roll, pitch and the secondary axes completing the envelope, while carrying an enclosed helm cabin with console and instruments. ACE washout is tuned for low-frequency sustained sea motion.

Risk without

Reproducing open-water sea state on a large vessel - the sustained heave of a hull in a seaway - takes the full vertical stroke. A platform short on heave for that duty flattens most of the vertical cue, and the trainee learns to stand easy where the real vessel would demand bracing.

Benefit

No hydraulic power unit, no pump room, and no large fluid system to contain against spills near the water. The cab stays quiet enough that alarms and bridge-team voice carry as at sea, and the compact 3DOF platform runs oil-free.

Risk without

Hydraulic motion bases run a power unit and reservoir that demand spill containment and a mechanical room, generate noise that can mask bridge alarms, and book downtime for every seal and fluid service.

Benefit

VR HeadWay runs in ForceSeatPM alongside the motion-cueing engine, reading platform telemetry to subtract platform-induced head movement so the horizon stays fixed to the cab while the boat pitches and heaves. VR sessions stay comfortable across SteamVR and OpenXR headsets rather than a frozen device list.

Risk without

A motion base paired with VR but no scene-lock shifts the visual field on every wave, raising sim-sickness and forcing instructors to cut sessions short - the headset meant to cut cost becomes the reason trainees step off early.

Portfolio

Find the right motion platform for the project.

The platform families that fit this application class - Linear high-payload, Low-Profile 6DOF and compact Qubic sets.

Frequently Asked

Questions the team gets first.

Fast-craft motion, electric versus hydraulic, certification and simulator software - answered up front, ahead of the first call.

How much heave a fast-craft or crew-transfer simulator needs depends on the training fidelity. For the full fast-rise slam a coxswain reads at transit speed - and for the sustained open-water heave a larger hull rides in a seaway - the PS-6TL-1500 Linear 6DOF platform delivers over 505 mm of heave stroke, the vertical authority for both regimes, from a light craft cresting a swell to a vessel holding station in open water. Compact and small-boat trainers built around procedure and familiarization rather than hard wave-slam run on the shorter-stroke platforms in the range. Roll, pitch, and the secondary axes complete the envelope, and ACE motion cueing washout is tuned for the low-frequency sustained sea motion that drives how a hull behaves at sea.

Electric drive wins on availability near the water, which is what an acquisition officer is actually buying. The Professional Series uses electric servo actuators with no hydraulic power unit, no pump room, and no large fluid reservoir to contain against spills - and the compact PS-3TM-550 runs entirely oil-free. A hydraulic base books downtime for every seal and fluid service and runs a power unit loud enough to mask bridge alarms, whereas the electric cab stays quiet enough for alarms and crew voice to carry as at sea. Over a five-year program the operating-cost gap routinely outweighs any difference in procurement price.

Yes, from one PS-6TL-1500 6DOF Stewart platform. CTV training needs two distinct behaviors from one motion stack: the fast-rise response that reproduces a catamaran slamming at transit speed, and the fine low-speed holding that recreates pressing the bow against a turbine monopile while technicians cross. The same Linear platform that delivers the fast-rise wave-slam for rescue-boat and pilot-vessel coxswains supplies the low-frequency station-keeping cue for CTV masters, so one motion base covers both training profiles rather than two specialized rigs. Heave authority of over 505 mm and sub-30 ms end-to-end latency, measured at the cabin attachment point, keep both responses in step with the visuals.

The integrator holds the certificate, not the platform supplier. Certification under DNV-ST-0033 and the IMO STCW model courses for fast and rescue craft applies to the complete simulator system - bridge cab, visuals, software, and motion together - so a system integrator certifies it while the PS-6TL-1500 contributes the heave range, dynamic response, and electric-servo repeatability the class depends on. Motion Systems supplies the motion base as partly completed machinery with a Declaration of Incorporation under EU Directive 2006/42/EC; the integrator establishes EMC of the finished bridge simulator and completes the human-use safety case the certification body assesses.

VR HeadWay scene-lock compensation keeps it comfortable by subtracting platform-induced head movement before it reaches the headset. Running inside the ForceSeatPM motion-cueing pipeline, VR HeadWay holds the horizon fixed to the cab while the PS-6TL-1500 pitches and heaves, so each roll and wave is not misread as the trainee's own head motion - the cause of the nausea that ends VR sessions early on uncompensated bases. It works through the cueing pipeline rather than a strap-on tracker, which only adds latency, and follows OpenXR and SteamVR rather than a frozen headset list, so compact-craft and CTV builds can standardize on mixed-reality scenes.

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