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ScreenWay

ScreenWay motion compensation for stationary monitors - adjusts in-game camera to counteract platform movement.

1 Introduction

The ScreenWay compensation principle is similar to VR HeadWay. It adjusts the in-game camera position to compensate for the motion of the motion platform. That way, if the television or monitor remains stationary, it is possible to align the screen view with the user's body or head position.

Keep in mind that:

  • ScreenWay is not required and becomes redundant if your display is physically attached to the rig.
  • ScreenWay will function only with a game that provides an API that allows the software to manipulate the camera position.
  • ScreenWay and VR HeadWay do not operate simultaneously.
  • Some games apply camera-movement smoothing, which makes it impossible to compensate for short, rapid movements of the motion platform.
  • For most games, ScreenWay will operate ONLY with the cockpit camera (the camera including the steering wheel, not the one fixed to the dashboard).
Information
ScreenWay operates ONLY along the axis of the motion platform. The QubicManager software and a functional motion platform are required for the compensation mechanism to work. This includes active effects in the QubicManager profile options - if an effect is deactivated, it does not produce movement and, therefore, does not generate compensation for the stationary display. The same rule applies when the motion platform is stopped using the Motion Lock button.

2 Screenway activation and configuration

In order to activate the ScreenWay compensation, navigate to "Tools and Diagnostic" (1) → "Motion Compensation (VR/ScreenWay)" (2) → "System Integration" (3) → check "Enable the motion compensation subsystem for stationary displays (ScreenWay)" (4).

Upon activation, the ScreenWay option will appear in the "Other" tab of the profile window (5). It is initially configured with default values (6). Activate a profile (7), launch a game (8), enter a game session, and ensure that your motion platform is operational. The screen should now move in synchrony with the motion platform. Please note that ScreenWay compensates only for the degrees of freedom supported by your platform. For example, yaw and surge compensation are available only on devices capable of generating these degrees of freedom.

Tip
  • It is recommended to compensate primarily for sway and yaw. Roll, pitch, and heave adjustments are optional and depend on user preference.
  • Use the smoothness slider to reduce abrupt or rough camera movements.
  • ScreenWay operates more effectively at higher frame rates.
  • Position the rig as close to the display as possible for optimal immersion and improved compensation perception.
  • Consider setting the "Roll Compensation" value to a negative number; for some users, this may provide a more intuitive response.

3 ScreenWay game integration

If you would like to verify whether the ScreenWay system is supported by a given game title, open that game's default profile and check if the ScreenWay tab is available (after ScreenWay has been activated). If it is not visible, ScreenWay will not function with that game.

ScreenWay compensation can be diagnosed using overwrite operation: navigate to "Tools and Diagnostic" → "ScreenWay Overwrite" (9). During an active game session, select "Roll" (10), and after the countdown (11), the in-game camera will briefly display full roll compensation.

In some cases, for the ScreenWay to function correctly, you must enable a specific method of using a given API. Go to Tools and Diagnostic → Motion Compensation (VR/ScreenWay) → ScreenWay, to check what Dedicated APIs there are to work with certain game titles.

To enable these APIs, go to Tools and Diagnostic → Motion Compensation (VR/ScreenWay) → System Integration and scroll down. Select one of the listed Methods to enable the API.

Warning
If the ScreenWay (and the overwrite operation) does not work, despite completing all the steps, there might be a conflicting 3rd party software. TrackIR, OpenTrack and other similar tracking software may cause conflicts with ScreenWay. They need to be uninstalled or disabled for correct motion ForceSeatPM/QubicManager motion compensation systems to work.