Made in Poland
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Motion platforms

Motion platforms engineered as a complete ecosystem.

Motion Systems builds professional motion platforms for simulator integrators worldwide. Hardware, control electronics, SDK, and engineering support - one contract, one accountable team, engineered and assembled in an EU and NATO member state.

Platform Lineup

Motion platforms for every scale.

Three product lines, one for every scale of build - separated by drive technology and duty cycle.

Heavy-duty · maximum payload

Linear Series (TL)

Heavy-duty platforms with ball screw linear actuators, scaling up to the 1500 kg gross-load class - flight simulators, defense trainers, and R&D systems.

Explore Series
Versatile · 3 to 6DOF range

Low-Profile Series (TM)

Helical-bevel geared drives, eight models spanning 3DOF to 6DOF and 150-1500 kg payload - a much lower profile than the Linear Series hexapod.

Explore Series
Plug-and-play motion · sub-8ms

Qubic System (QS)

Plug-and-play motion for professional training, sim racing and flight sims. Sub-8ms end-to-end response. 154+ supported titles via ForceSeatPM.

Explore Series
Track Record

Backed by 17+ years and a global installed base.

23070+ units across 55+ countries - from a single first-platform rig to fleets beyond 40 - means the firmware has been hardened in real field conditions, and spare-parts supply runs as a routine, predictable process.

17+
Years

From first prototype (2009) to a platform lineup installed in defense, aviation, automotive, and training centers.

23070+
Units Delivered

Deployed in 55+ countries on six continents - from single research rigs to multi-platform fleet installations per project.

EU
Manufacturing

Every platform designed, assembled, and full-load tested at the facility in Nadolice Wielkie, Poland. Complete component traceability.

50+
Bespoke Configurations

Non-standard payload, stroke, or dynamics requirement? The R&D team has delivered comparable custom builds before.

Industries

Seven industries.
One engineering standard.

Motion technology stays constant. What changes by industry is the engineering around it - how hard it runs, how it is signed off, and which procurement rules apply.

Automotive & Driving

Automotive & Driving

Vehicle-dynamics researchers capture steering micro-corrections. The SDK keeps that telemetry clean enough for ADAS validation; ACE (Acceleration Control Engine) cueing at 250 Hz renders it as the motion the driver feels.

Explore
Aviation & Flight Training

Aviation & Flight Training

Two latency tiers, matched to the use: Professional Series sub-30ms end-to-end for Flight Training Device (FTD) programs, Qubic sub-8ms for single-task practice and home flight sims.

Explore
Defense & Military

Defense & Military

Procurement increasingly requires EU-engineered critical electronics, with component origin on request. ITAR-free, manufactured in an EU and NATO member state, with audit-ready documentation prepared per tender.

Explore
Entertainment & VR

Entertainment & VR

Commercial venues run all-day sessions with dependable uptime. Plug-and-play software with 154+ supported titles via ForceSeatPM. Operators reset it between sessions themselves.

Explore
Academic & Research

Academic & Research

Research labs drive the actuators directly through the ForceSeat SDK - open enough to document in a peer-reviewed study, and native on Linux and Raspberry Pi for custom experiments.

Explore
Industry & Heavy Equipment

Industry & Heavy Equipment

Heavy-equipment operators train against vehicle-class motion profiles authored in the ACE editor - crane, forklift, mining, railway. Teleoperation rigs stream live machine telemetry to the platform through the SDK.

Explore
Maritime & Naval

Maritime & Naval

Fast craft, crew transfer and naval crews train wave-slam and sea-state motion on electric 6DOF and compact platforms built for the vertical motion that dominates at sea.

Explore
Trusted Partners

Deployed by global leaders.

E-Flight Electriflying AcademyTushekNanyang Technological UniversityImaginationBohemia Interactive SimulationsApplied Virtual SimulationInHolland UniversityMXTPure Imagination StudiosRewindTorque3Cargo GroupFlint SystemsAirbusThalesLeonardoNorthrop GrummanBoschTRI-ADOBRUMCrudenMeveaLander Simulation & TrainingATM VirtualAutocomp ManagementHME-Flight Electriflying AcademyTushekNanyang Technological UniversityImaginationBohemia Interactive SimulationsApplied Virtual SimulationInHolland UniversityMXTPure Imagination StudiosRewindTorque3Cargo GroupFlint SystemsAirbusThalesLeonardoNorthrop GrummanBoschTRI-ADOBRUMCrudenMeveaLander Simulation & TrainingATM VirtualAutocomp ManagementHM
Software Ecosystem

One software stack handles the entire toolchain.

Every application in the ecosystem is designed to work together - from operator-level management to direct hardware control.

One interface for every platform and every supported title. Set motion limits, run diagnostics, tune the game-specific profiles - all from one application. 154+ built-in simulation profiles, VR HeadWay compensation included. Built for operators who just need the platform running, day to day.

  • ACE motion cueing at 250 Hz, independent of game frame rate
  • 154+ built-in profiles for racing, flight, truck, and combat titles
  • VR HeadWay motion compensation and ScreenWay display correction integrated
  • Free with every platform - download it any time
Learn More about ForceSeatPM

ForceSeatMI (Motion Interface) is the application-level SDK. It streams telemetry from the simulation to ForceSeatPM, which takes over motion cueing and error handling. Native libraries for C, C++, C#, Python, plus ready-made plugins for Unity and Unreal Engine.

ForceSeatDI (Direct Interface) skips ForceSeatPM and drives the hardware directly - a low-latency API. Here the integration team owns the cueing algorithm and handles error and status checks - kinematics stays built in. Runs on Windows, Linux, even Raspberry Pi.

Explore Developer Tools

A USB-connected device that replicates the exact command interface of any PS or QS motion platform in the lineup (except the QS-BT1 belt tensioner). The software team writes and validates integration code while production builds the physical platform. Same API, same communication protocol - just no physical motion. Integration code validated against the M10 runs on the physical platform as-is.

Discover M10 Capabilities

ForceSeatPM includes built-in telemetry extraction for 154+ simulation titles - racing, flight, truck, farming, space, combat. Launch the game and ForceSeatPM picks it up, motion starts on its own. The operator just runs the title; ForceSeatPM handles configuration and profiles automatically.

  • Natively supported racing, flight, and simulation titles
  • Automated game profile detection and loading
  • New profiles added with each software update
View Supported Titles

Software-only VR sickness compensation. Reads platform telemetry and shifts the headset view so what the eyes see stays matched to what the body feels during sustained motion. Ships included with every Professional Series and Qubic platform.

  • OpenXR and SteamVR native integration
  • Compatible with major headsets - Quest, Vive, Varjo, Pico
  • Free activation through ForceSeatPM
Discover VR HeadWay
Project Lifecycle

From first conversation to running simulator.

Five stages - SDK work runs in parallel on the M10 hardware imitator.

01
Week 1-2

Technical Consultation

It starts with payload, degrees of freedom, duty cycle, and site readiness. The team flags constraints early - power supply and mounting points.

02
Week 2-4

Concept & Validation

The recommendation comes with a predicted motion envelope. If the catalog range does not fit exactly, the team identifies the closest-matching platform configuration.

03
Week 3-12

SDK & M10 Integration

Parallel track. The software team receives Hardware Imitator M10 (same API over USB, no physical motion) and full SDK access, so integration runs alongside hardware production.

04
Week 8-16

Production & Testing

CNC machining, assembly, a stress test and payload calibration, then factory acceptance testing under real operating conditions before ship-release.

05
Week 16+

Delivery & Lifecycle Support

Commissioning, calibration, and the first profile setup. From there the client keeps direct engineering access - documentation, SDK, updates - and diagnostic support.

Testimonials

What clients report in their own words.

Real feedback from integrators and operators - from first builds to fleet programs - full project records on the Showcase page.

Aviation
The MotionSystems QS-220 actuators are a perfect fit for our use-case on our Apache AH-64 D/E sim. The integration of the actuators was a breeze, both on the MotionSystems and MultiSim sides.
Applied Virtual Simulation logo
Craig Williams
CTO · Applied Virtual Simulation
Apache AH-64 D/E Tactical Trainer·QS-220
Automotive
The simulator and "know how" is the cost of approx. 100 thousand euros, but this pays for itself precisely in the cost of training. (...) The kilometers I have covered on this simulator are priceless to me.
Pro Racing Driver logo
Szymon Ładniak
Pro Racing Driver
Full Motion Racing Simulator·PS-6TM-550
Defense
Sixteen Rosomak combat vehicle simulators delivered to the Polish Army, each on a Motion Systems platform. At that scale you need a partner who keeps to schedule - and they did.
Autocomp Management logo
Marek Witkowski
Commercial Director · Autocomp Management
Armored Vehicle Simulators·PS-6TL-1500
Defense
We integrated the Motion Systems platform with our Leopard 2 cockpit and ran the program through formal acceptance under load. The drivers reach the live tank already knowing the feel.
OBRUM logo
Jacek Wielicki
Head of the Simulator Department · OBRUM
Tank Driving Simulators·PS-6TL-1500
Automotive
The Motion Pro Truck simulator shipped on schedule because the Motion Systems SDK gave our engineers a working integration from day one. Speed to a finished product decides programs like this.
CXC Simulations logo
Chris Considine
CEO · CXC Simulations
Motion Pro Truck Simulator·PS-6TM-1500
System Architecture

A simulator is more than a seat and a screen.

A complete simulator consists of multiple subsystems. Motion Systems provides the precision kinetic foundation - the platform, the electronics, the software, and the engineering support.

Built by
Integration Partner

Cockpit Structure

Frame, seat, screens

Computer Hardware & Software

Host PC, simulation application

Visual System

Projectors, monitors, VR headsets

Delivered by
Motion Systems

Motion Platform

Precision kinetic foundation

Control Electronics & SDK

Motor drivers, API

Motion Software & Effects

ForceSeatPM, washout algorithms

Integrators focus on what they do best: cockpit design, visual systems, and application-specific software. One supplier for the motion core. One point of accountability.

Engineering Principles

Three engineering decisions that define every platform in the lineup.

Each one is proven by measurement and designed into the platform, not added on after the build.

Two latency tiers
<8 / <30
QS / PS at full payload

End-to-End Latency at Full Payload

Measured from telemetry input to physical motion onset, directly on the instrumented payload. Not estimated. Not theoretical.

Qubic System measures sub-8ms end-to-end for compact simulators and sim-racing. For qualification-grade work - flight, defense, automotive R&D - the Professional Series holds sub-30ms end-to-end.

Trusted Supply Chain
EU
engineered

Trusted-Source Critical Electronics

The intelligent control electronics is designed in-house; its processors and chips are sourced only from NATO, neutral, or friendly countries.

In NATO and allied nations, procurement regulations increasingly restrict intelligent electronics from untrusted supply chains. The in-house electronics design and controlled component origin already meet that requirement.

Direct Engineering Access
Day 1
Integration start

Firmware-Level Lifecycle Support

The engineering relationship does not expire when the invoice is paid.

Firmware updates and motion algorithm optimization stay available; diagnostic support and spare-parts supply continue for the operational life of the platform, with spare parts reproduced or an equivalent supplied. The engineers who designed the hardware answer the support ticket.

Describe the project being built.

Quick question, full spec, or a whole simulator - the team reads everything.

What happens next?

< 1 business day

Confirmation & initial review

A dedicated account manager reads the message directly.

2-3 business days

Technical assessment

The team analyzes feasibility and prepares questions or an initial concept.

5-10 business days

Proposal delivery

Detailed technical proposal with a platform recommendation, transparent pricing, lead time, and integration timeline.

Ongoing

Team support

Direct support from the team behind the recommended platform - for the life of the project.