
Motion platforms engineered as a complete ecosystem.
Motion Systems builds professional motion platforms for simulator integrators worldwide. Hardware, control electronics, SDK, and engineering support - one contract, one accountable team, engineered and assembled in an EU and NATO member state.
Made in PolandEU Member StateISO 9001:2015Global Shipping
Motion platforms for every scale.
Three product lines, one for every scale of build - separated by drive technology and duty cycle.
Linear Series (TL)
Heavy-duty platforms with ball screw linear actuators, scaling up to the 1500 kg gross-load class - flight simulators, defense trainers, and R&D systems.
Explore SeriesLow-Profile Series (TM)
Helical-bevel geared drives, eight models spanning 3DOF to 6DOF and 150-1500 kg payload - a much lower profile than the Linear Series hexapod.
Explore SeriesQubic System (QS)
Plug-and-play motion for professional training, sim racing and flight sims. Sub-8ms end-to-end response. 154+ supported titles via ForceSeatPM.
Explore SeriesBacked by 17+ years and a global installed base.
23070+ units across 55+ countries - from a single first-platform rig to fleets beyond 40 - means the firmware has been hardened in real field conditions, and spare-parts supply runs as a routine, predictable process.
From first prototype (2009) to a platform lineup installed in defense, aviation, automotive, and training centers.
Deployed in 55+ countries on six continents - from single research rigs to multi-platform fleet installations per project.
Every platform designed, assembled, and full-load tested at the facility in Nadolice Wielkie, Poland. Complete component traceability.
Non-standard payload, stroke, or dynamics requirement? The R&D team has delivered comparable custom builds before.
Seven industries.
One engineering standard.
Motion technology stays constant. What changes by industry is the engineering around it - how hard it runs, how it is signed off, and which procurement rules apply.

Automotive & Driving
Vehicle-dynamics researchers capture steering micro-corrections. The SDK keeps that telemetry clean enough for ADAS validation; ACE (Acceleration Control Engine) cueing at 250 Hz renders it as the motion the driver feels.

Aviation & Flight Training
Two latency tiers, matched to the use: Professional Series sub-30ms end-to-end for Flight Training Device (FTD) programs, Qubic sub-8ms for single-task practice and home flight sims.

Defense & Military
Procurement increasingly requires EU-engineered critical electronics, with component origin on request. ITAR-free, manufactured in an EU and NATO member state, with audit-ready documentation prepared per tender.

Entertainment & VR
Commercial venues run all-day sessions with dependable uptime. Plug-and-play software with 154+ supported titles via ForceSeatPM. Operators reset it between sessions themselves.

Academic & Research
Research labs drive the actuators directly through the ForceSeat SDK - open enough to document in a peer-reviewed study, and native on Linux and Raspberry Pi for custom experiments.

Industry & Heavy Equipment
Heavy-equipment operators train against vehicle-class motion profiles authored in the ACE editor - crane, forklift, mining, railway. Teleoperation rigs stream live machine telemetry to the platform through the SDK.

Maritime & Naval
Fast craft, crew transfer and naval crews train wave-slam and sea-state motion on electric 6DOF and compact platforms built for the vertical motion that dominates at sea.
Deployed by global leaders.




















































One software stack handles the entire toolchain.
Every application in the ecosystem is designed to work together - from operator-level management to direct hardware control.
Unified tools
Hover a tool to see how it fits the platform.
ForceSeatPM
One interface for every platform and every supported title. Set motion limits, run diagnostics, tune the game-specific profiles - all from one application. 154+ built-in simulation profiles, VR HeadWay compensation included. Built for operators who just need the platform running, day to day.
- ACE motion cueing at 250 Hz, independent of game frame rate
- 154+ built-in profiles for racing, flight, truck, and combat titles
- VR HeadWay motion compensation and ScreenWay display correction integrated
- Free with every platform - download it any time
Developer SDKs
ForceSeatMI (Motion Interface) is the application-level SDK. It streams telemetry from the simulation to ForceSeatPM, which takes over motion cueing and error handling. Native libraries for C, C++, C#, Python, plus ready-made plugins for Unity and Unreal Engine.
ForceSeatDI (Direct Interface) skips ForceSeatPM and drives the hardware directly - a low-latency API. Here the integration team owns the cueing algorithm and handles error and status checks - kinematics stays built in. Runs on Windows, Linux, even Raspberry Pi.
Hardware Imitator M10
A USB-connected device that replicates the exact command interface of any PS or QS motion platform in the lineup (except the QS-BT1 belt tensioner). The software team writes and validates integration code while production builds the physical platform. Same API, same communication protocol - just no physical motion. Integration code validated against the M10 runs on the physical platform as-is.
Discover M10 Capabilities154+ Supported Titles
ForceSeatPM includes built-in telemetry extraction for 154+ simulation titles - racing, flight, truck, farming, space, combat. Launch the game and ForceSeatPM picks it up, motion starts on its own. The operator just runs the title; ForceSeatPM handles configuration and profiles automatically.
- Natively supported racing, flight, and simulation titles
- Automated game profile detection and loading
- New profiles added with each software update
VR HeadWay
Software-only VR sickness compensation. Reads platform telemetry and shifts the headset view so what the eyes see stays matched to what the body feels during sustained motion. Ships included with every Professional Series and Qubic platform.
- OpenXR and SteamVR native integration
- Compatible with major headsets - Quest, Vive, Varjo, Pico
- Free activation through ForceSeatPM
One interface for every platform and every supported title. Set motion limits, run diagnostics, tune the game-specific profiles - all from one application. 154+ built-in simulation profiles, VR HeadWay compensation included. Built for operators who just need the platform running, day to day.
- ACE motion cueing at 250 Hz, independent of game frame rate
- 154+ built-in profiles for racing, flight, truck, and combat titles
- VR HeadWay motion compensation and ScreenWay display correction integrated
- Free with every platform - download it any time
ForceSeatMI (Motion Interface) is the application-level SDK. It streams telemetry from the simulation to ForceSeatPM, which takes over motion cueing and error handling. Native libraries for C, C++, C#, Python, plus ready-made plugins for Unity and Unreal Engine.
ForceSeatDI (Direct Interface) skips ForceSeatPM and drives the hardware directly - a low-latency API. Here the integration team owns the cueing algorithm and handles error and status checks - kinematics stays built in. Runs on Windows, Linux, even Raspberry Pi.
A USB-connected device that replicates the exact command interface of any PS or QS motion platform in the lineup (except the QS-BT1 belt tensioner). The software team writes and validates integration code while production builds the physical platform. Same API, same communication protocol - just no physical motion. Integration code validated against the M10 runs on the physical platform as-is.
Discover M10 CapabilitiesForceSeatPM includes built-in telemetry extraction for 154+ simulation titles - racing, flight, truck, farming, space, combat. Launch the game and ForceSeatPM picks it up, motion starts on its own. The operator just runs the title; ForceSeatPM handles configuration and profiles automatically.
- Natively supported racing, flight, and simulation titles
- Automated game profile detection and loading
- New profiles added with each software update
Software-only VR sickness compensation. Reads platform telemetry and shifts the headset view so what the eyes see stays matched to what the body feels during sustained motion. Ships included with every Professional Series and Qubic platform.
- OpenXR and SteamVR native integration
- Compatible with major headsets - Quest, Vive, Varjo, Pico
- Free activation through ForceSeatPM
From first conversation to running simulator.
Five stages - SDK work runs in parallel on the M10 hardware imitator.
Technical Consultation
It starts with payload, degrees of freedom, duty cycle, and site readiness. The team flags constraints early - power supply and mounting points.
Concept & Validation
The recommendation comes with a predicted motion envelope. If the catalog range does not fit exactly, the team identifies the closest-matching platform configuration.
SDK & M10 Integration
Parallel track. The software team receives Hardware Imitator M10 (same API over USB, no physical motion) and full SDK access, so integration runs alongside hardware production.
Production & Testing
CNC machining, assembly, a stress test and payload calibration, then factory acceptance testing under real operating conditions before ship-release.
Delivery & Lifecycle Support
Commissioning, calibration, and the first profile setup. From there the client keeps direct engineering access - documentation, SDK, updates - and diagnostic support.
Technical Consultation
It starts with payload, degrees of freedom, duty cycle, and site readiness. The team flags constraints early - power supply and mounting points.
Concept & Validation
The recommendation comes with a predicted motion envelope. If the catalog range does not fit exactly, the team identifies the closest-matching platform configuration.
SDK & M10 Integration
Parallel track. The software team receives Hardware Imitator M10 (same API over USB, no physical motion) and full SDK access, so integration runs alongside hardware production.
Production & Testing
CNC machining, assembly, a stress test and payload calibration, then factory acceptance testing under real operating conditions before ship-release.
Delivery & Lifecycle Support
Commissioning, calibration, and the first profile setup. From there the client keeps direct engineering access - documentation, SDK, updates - and diagnostic support.
What clients report in their own words.
Real feedback from integrators and operators - from first builds to fleet programs - full project records on the Showcase page.
A simulator is more than a seat and a screen.
A complete simulator consists of multiple subsystems. Motion Systems provides the precision kinetic foundation - the platform, the electronics, the software, and the engineering support.
Cockpit Structure
Frame, seat, screens
Computer Hardware & Software
Host PC, simulation application
Visual System
Projectors, monitors, VR headsets
Motion Platform
Precision kinetic foundation
Control Electronics & SDK
Motor drivers, API
Motion Software & Effects
ForceSeatPM, washout algorithms
Integrators focus on what they do best: cockpit design, visual systems, and application-specific software. One supplier for the motion core. One point of accountability.
Three engineering decisions that define every platform in the lineup.
Each one is proven by measurement and designed into the platform, not added on after the build.
End-to-End Latency at Full Payload
Measured from telemetry input to physical motion onset, directly on the instrumented payload. Not estimated. Not theoretical.
Qubic System measures sub-8ms end-to-end for compact simulators and sim-racing. For qualification-grade work - flight, defense, automotive R&D - the Professional Series holds sub-30ms end-to-end.
Trusted-Source Critical Electronics
The intelligent control electronics is designed in-house; its processors and chips are sourced only from NATO, neutral, or friendly countries.
In NATO and allied nations, procurement regulations increasingly restrict intelligent electronics from untrusted supply chains. The in-house electronics design and controlled component origin already meet that requirement.
Firmware-Level Lifecycle Support
The engineering relationship does not expire when the invoice is paid.
Firmware updates and motion algorithm optimization stay available; diagnostic support and spare-parts supply continue for the operational life of the platform, with spare parts reproduced or an equivalent supplied. The engineers who designed the hardware answer the support ticket.
Describe the project being built.
Quick question, full spec, or a whole simulator - the team reads everything.
What happens next?
Confirmation & initial review
A dedicated account manager reads the message directly.
Technical assessment
The team analyzes feasibility and prepares questions or an initial concept.
Proposal delivery
Detailed technical proposal with a platform recommendation, transparent pricing, lead time, and integration timeline.
Team support
Direct support from the team behind the recommended platform - for the life of the project.































