Skip to main content

VR HeadWay

Making virtual reality experience enhanced by motion platform’s movements more real than ever.

VR HeadWay - Headset

Using VR headsets with the newest and the most advanced titles may bring you many unforgettable moments. Although everything seems to be natural, photorealistic and almost real there is one “but”. Either available VR system on the market is capable to compensate and eliminate movements that come from the motion platform. It may be not obvious for dynamic games where scenery changes every frame but the issue is real!

Movement systems generates feeling of the forces that act on your body by doing some moves. Those moves are being recognized by VR systems as head movements which is obviously wrong.

VR HeadWay

Without VR HeadWay

Taking a turn while driving the car generates force that push your body outside of the seat. To simulate this behavior motion platform has to lean top frame. This changes position of the entire cockpit with you inside. VR system recognizes this as your head movements and processes them in the normal way. Without compensation it looks like your head is going to hit the side window. Finally you could find your head outside the window which might be quite unpleasing.

With VR HeadWay

Our software uses advanced mathematic formulas to calculate necessary compensation and applies it to the VR headset at runtime. It eliminates platform movements from the VR tracking system causing your experiences to be more immersive and authentic. Compensation module is transparent for end users, it can be used with almost all our platforms and level of correction can be adjusted to user individual preferences with a few simple sliders.

Supported VR headsets
  • Oculus Rift – Windows PC
  • Oculus Rift S – Windows PC
  • Oculus Quest – connected via USB to Windows PC
  • HTC Vive/HTC Vive Pro/HTC Vive Pro 2 – Windows PC
  • VRgineers XTAL – tested with HTC Base Stations in native and SteamVR mode
  • Varjo VR-1 – tested with HTC Base Stations in native, SteamVR and OpenXR modes
  • Varjo Aero – Windows PC
  • Varjo XR3 – Windows PC
  • HP Reverb G2 – Windows PC
  • Other headsets compatible with SteamVR or OpenXR (*)

(*) We do not guarantee proper operation for untested devices.

Supported motion platforms
  • HS-203
  • HS-210
  • PS-2RM-xxx
  • PS-3TM-xxx
  • PS-2ROT3-150
  • PS-6TM-xxx
  • PS-6TL-xxx
  • QS-S25
  • QS-220-PL
  • PS-3ROT-150 v2 HTC Vive/Vive Pro, in 3DoF mode without base stations, with VR HeadWay help

Motion Platforms for VR

VR HeadWay