Full electric motion system designed for full flight cabin mounting on upper frame.
- Architecture: 3 Degrees of Freedom
- Actuation: Fully Electric
- Payload: 550kg
- Power supply requirements: 200-250 VAC Single Phase
- Maximum power consumption: 19 Amps
- Connection type: USB 2.0, Ethernet
- Dimensions: 1802mm x 1599mm
- Minimum height: 306mm
- Weight: 436kg
- Anchoring: not required for small simulator otherwise anchoring are required (floor footprints points are specified in the blueprints)
Add-ons & accessories
- 1x PS-SB230 – € 1500
- 1x Set of electromagnetic safety brakes – € 360
- Independent Heave: 276 mm, 276mm/s, 0.4G
- Independent Pitch: -11.1° +10°, 22°/s, 250°/s²
- Independent Roll: ±9°, 18°/s, 250°/s²
- Maximum Pitch *:
Even most advanced hardware is nothing without good software. It might looks simple from the outside, but under the hood there is a lot going on, in both firmware and PC software. For instance, we monitor motion stream characteristic and adjust frequency inverters parameters on the fly to make sure that motion platforms is smooth when it is required or fast and brutal in other cases.
- General information about the platform manager
- User manual for the platform manager
- List of supported games and applications
- General information about SDK
- The workflow how to control motion platform from custom application with usage of SDK
- Information about adding motion to movies - Motion Theater
- Compensation of unwanted head movements for VR applications
- Knowledge base
Every our motion platform is delivered with the platform manager. This application is free of charge for every customers who buys our motion platforms. This rules all to both home and professional series motion platforms. The application allows to use motion platforms with supported games, perform diagnostic, monitor motion platforms operation, update firmware and use SDK - ForceSeatMI to connect it to your custom applications.
All our motion platforms work in VR environment. Additionally if you need to compensate unwanted head movements caused by motion platform's top frame movements, we have a technology that will do it for you. The VR HeadWay is part of the platform manager and it is available free-of-charge for all customers who bought one of our motion platforms.
Both our SDK support both - UE4 and Unity. It means that as long as you can modify UE4/Unity application, you can add support for motion platform to it. Click here for details.
However if you use 3rd party closed source UE4/Unity application or game, then it will not support motion platform by default. Please check with application developers to confirm if they can use our SDKs in their product.
Call Us, Write To Us, Visit Us
Our office is located in Wroclaw Technology Park
Duńska 13, Lambda building, 54-427 Wrocław, Poland
Email: contact form
Business hours: 7:30-15:30 (CET)
Supported languages: Polish and English
You are always welcomed, but beforehand, please notify us about your visit