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ForceSeatPM - Version 2.175 Released

ForceSeatPM 2.175 - Assetto Corsa EVO: Retuned motion profile for QS-S25.

ForceSeatPM - Version 2.175 Released

The latest update for ForceSeatPM (version 2.175) is now available, bringing new features, game support improvements, and critical fixes for all supported platforms.

Here are the key changes:

  • Assetto Corsa EVO: Retuned motion profile for QS-S25.
  • Wreckfest 2: Fixed “no motion” in multiplayer.
  • iRacing: Slightly retuned Road Harshness default settings for QS-BT1.

The update is ready to download. Let us know how it runs!


Full Changelog - Version 2.175

New features and fixes

  • CL01 – Assetto Corsa EVO: Retuned motion profile for QS-S25.
  • CL02 – Wreckfest 2: Fixed “no motion” in multiplayer.
  • CL03 – iRacing: Slightly retuned Road Harshness default settings for QS-BT1.
  • CL04 – Automobilista 2: Slightly retuned Road Harshness default settings for QS-BT1.
  • CL05 – Flight Simulator 2020/2024: Fixed bug in turbulence SFX code for NLR Motion Platform V3 and NLR Motion Plus.
  • CL06 – Retuned QS-210/QS-220/QS-CH2 built-in profiles to offer more comfortable feeling of the ride,
    with less aggressive movements when a crash occurs. This modification also introduces new road harshness with less travel and sharper response.
    The change affects the following games: Assetto Corsa, Assetto Corsa Competizione, Assetto Corsa EVO, Assetto Corsa Rally, Automobilista 2, DiRT_Rally 2, F1 25, iRacing, Le Mans Ultimate, rFactor 2, EA WRC.
  • CL07 – Fixed bug in SFX module that was affecting Engine Vibration SFX and Tail Rotor Vibration SFX.
  • CL08 – Aces of Thunder: Added support for this game.
  • CL09 – Gran Turismo 7: Switched to a new telemetry data format to have access to accelerations calculated by the physics engine, road type under each wheel, ABS data, and much more.
    All built-in profiles have been retuned to take full advantage of the new integration.
  • CL10 – Gran Turismo 7: Introduced two options for auto-switching profiles: based on car class or based on car model. The preferred mode can be configured in profile configuration.

Known limitations

  • KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order
    to work with those slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this,
    and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however
    the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to
    avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages.
    There are also unexpected peaks in telemetry data that affect motion platform operation.
  • KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.

ForceSeatPM is available via our software downloads page. As always, updates are free for all Motion Systems and Qubic System platform owners.

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