The latest update for ForceSeatPM (version 2.181) is now available. The main highlights of this release are support for Forza Horizon 6, NASCAR car suspension handling in iRacing, an upgraded Stream Deck plugin with dial controls, and per-channel volume control for the DIY Tactile Feedback System.
Here are the key changes:
- Forza Horizon 6: Full support added.
- iRacing: Suspension handling for NASCAR-specific cars.
- Stream Deck: Dial support for quick tune adjustments, plus a 0.5s hold-to-reset shortcut on keys.
- DIY Tactile Feedback System: Volume control added per output channel.
The update is ready to download. Let us know how it runs!
Full Changelog - Version 2.181
New features and fixes
- CL01 – All racing games: Added option to choose when the gear change effect is triggered (when gear is engaging, disengaging, etc.).
- CL02 – Stream Deck: Added support for dials – “rotate” changes the quick tune value, “push” switches between defined quick tunes, “tap” on display restores the default value.
- CL03 – Stream Deck: Added an option to reset the quick tune value by holding down the key for 0.5s.
- CL04 – Dirt Rally 2.0: Updated autoconfiguration procedure to support D-BOX specific settings.
- CL05 – Dirt Rally 2.0: Fixed misconfigured surge motion for QS-CH2.
- CL06 – QS-BT1: Added overall intensity slider to all built-in and custom profiles.
- CL07 – DIY Tactile Feedback System: Added volume control per output channel.
- CL08 – QS-BT1: Added Escalation to Side Slip in all built-in and custom profiles.
- CL09 – Forza Horizon 5: Added option to disable pause on vehicle rollover, which may be useful for the Hot Wheels addon.
- CL10 – QS-BT1: Added Acceleration parameter to the Gear Change Effect quick tune in all built-in and custom profiles.
- CL11 – iRacing: Added support for NASCAR cars’ specific suspension.
- CL12 – Forza Horizon 6: Added support for this game.
- CL13 – Post-Processing: Implemented a smooth transition between current and target values, to avoid unpleasant rapid movements.
Known limitations
- KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order to work with those slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
- KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
- KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
- KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
- KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affect motion platform operation.
- KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.
ForceSeatPM is available via our software downloads page. As always, updates are free for all Motion Systems and Qubic System platform owners.



