The latest update for ForceSeatPM (version 2.191) is now available. The main focus of this release is smoother low-speed motion - acceleration and speed smoothing for iRacing and Assetto Corsa EVO - alongside finer telemetry interpolation for Flight Simulator and a fix for Grand Theft Auto V under FiveM.
Here are the key changes:
- iRacing and Assetto Corsa EVO: added acceleration and speed smoothing at low speeds. It can be disabled in the profile settings.
- Flight Simulator 2020/2024: introduced an additional level of telemetry data interpolation, also optional.
- Grand Theft Auto V: fixed the game connector not loading in FiveM by declaring supported game builds up to 3788.
- DCS World: fixed the inverted operation of ‘Longitudinal G-Force Sustained’ for NLR Motion Platform V3 and NLR Motion Plus.
- DIY Accessories: all accessories, including Wind Sim controllers, now respect the Global Pause state.
- Automatic global pause: added 10s, 20s and 30s options.
- Support for OBD2 has been discontinued - there are better solutions for displaying dashboards.
The update is ready to download. Let us know how it runs!
Full Changelog - Version 2.191
New features and fixes
- CL01 – DIY Accessories: All accessories, including Wind Sim controllers, now respect the Global Pause state.
- CL02 – The Bus: Retuned motion profile for QS-H13.
- CL03 – Game Bar OSD: Added option in Software Configuration to disable this extension installation.
- CL04 – Automatic global pause: Added 10s, 20s and 30s options.
- CL05 – Grand Theft Auto V: Fixed the game connector not loading in FiveM (“does not claim to support game build” error) by declaring supported game builds up to 3788.
- CL06 – Web Interface: Added missing web assets to restore the interface.
- CL07 – DCS World: Fixed inverted operation of ‘Longitudinal G-Force Sustained’ for NLR Motion Platform V3 and NLR Motion Plus.
- CL08 – Support for OBD2 has been discontinued - there are better solutions for displaying dashboards.
- CL09 – Korea. IL-2 Series: Added support for Steam version.
- CL10 – iRacing: Added acceleration and speed smoothing at low speeds - it can be disabled in profiles settings.
- CL11 – Assetto Corsa EVO: Added acceleration and speed smoothing at low speeds - it can be disabled in profiles settings.
- CL12 – Flight Simulator 2020/2024: Introduced additional level of telemetry data interpolation - it can be disabled in profiles settings.
Known limitations
- KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
- KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
- KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
- KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
- KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
- KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.
ForceSeatPM is available via our software downloads page. As always, updates are free for all Motion Systems and Qubic System platform owners.



