Made in Poland
Global Shipping
Blog/Software

ForceSeatPM - Version 2.147 Released

ForceSeatPM 2.147 - QS-DD-20: Introduced more flexible configuration of vehicle engine effects. ATTENTION: We recommend to restore…

ForceSeatPM - Version 2.147 Released

The latest update for ForceSeatPM (version 2.147) is now available, bringing new features, game support improvements, and critical fixes for all supported platforms.

Here are the key changes:

  • QS-DD-20: Introduced more flexible configuration of vehicle engine effects.
    ATTENTION: We recommend to restore quick tunes in Wheel Base SFX section to their default values after this update is installed.
  • GRID series: Fixed braking and cornering effects for QS-BT1.
  • NLR Motion Plus: A separate SFX section has been introduced to make the motion platform operation fully independent of NLR Motion Platform V3.

The update is ready to download. Let us know how it runs!


Full Changelog - Version 2.147

New features and fixes

  • CL01 – QS-DD-20: Introduced more flexible configuration of vehicle engine effects.
    ATTENTION: We recommend to restore quick tunes in Wheel Base SFX section to their default values after this update is installed.
  • CL02 – GRID series: Fixed braking and cornering effects for QS-BT1.
  • CL03 – NLR Motion Plus: A separate SFX section has been introduced to make the motion platform operation fully independent of NLR Motion Platform V3.
  • CL04 – Direct Input Plugin: Introduced “Sharpness” quick tunes for each axis.
    ATTENTION: In order to have new quick tunes available, the profile needs to be re-created (delete and re-create).
  • CL05 – QS-210/220: Fixed a bug that caused “Z-Ref Stall Error” in some scenarios.
  • CL06 – QS-BT1: Fixed a bug in the range specification for the frequency field in the “Side Slip” quick tune, which blocked the option to set the frequency to 0.
  • CL07 – QS-BT1: Changed clamping algorithm for the braking effect, which should now leave more space for lateral and centrifugal forces.
  • CL08 – Moved keyboard hotkeys from “Software Configuration” to “Joystick and Keyboard Monitor Configuration” so that all hotkey-related configurations are in the same area.
  • CL09 – Stream Deck: Display current quick tune value in increase/decrease buttons.
  • CL10 – QS-BT1: Retuned road harshness for Dirt Rally 2.0, EA Sports WRC, iRacing, rFactor 2 and Le Mans Ultimate.
  • CL11 – Moved positive/negative G warnings thresholds to Aircraft Parameters.
  • CL12 – QS-BT1: Added positive/negative G thresholds exceeded effects.
  • CL13 – QS-BT1: Retuned road harshness for Assetto Corsa, Assetto Corsa Competizione, Automobilista 2, BeamNG, RaceRoom Racing Experience, Richard Burns Rally and F1 24.
  • CL14 – QS-BT1: Added button to the application main window that allows to programmatically stop QS-BT1 operation and use the motion platform without it.
  • CL15 – Rennsport: The game doesn’t provide enough detailed telemetry data to drive a motion platform, but having fun with QS-BT1 is already possible.
  • CL16 – Game Data Playback now records motion platform and QS-BT1 responses to help troubleshoot inconsistencies.
  • CL17 – QS-BT1: Retuned profile for Euro Truck Simulator 2.
  • CL18 – Test Drive Unlimited Solar Crown: Added support for this game.
  • CL19 – QS-BT1: Added “test” function for easier SFX tuning.
  • CL20 – Flashout 3: Added support for this game.
  • CL21 – QS-BT1: Divided quick tunes into two sections, base and SFX, to make navigation easier.
    ATTENTION: We recommend to restore QS-BT1 related quick tunes to their default values after this update is installed.
  • CL22 – QS-BT1: Implemented optional engine vibration dampening which is applied when other SFX is being played or when high braking force is being generated.
  • CL23 – ForceSeatMI: Introduced “GoTo” example to show control of the motion platform as if it was a CNC machine or robotic arm.
  • CL24 – All QS motion platforms: Implemented better separation between left and right side road harshness.
  • CL25 – Direct Input Plugin: Added “yaw” axis to the mapping wizard, for flight games only.
  • CL26 – QS-BT1: An option available through Devices/Configure has been added to set the scale for each channel, which is used by the firmware and applied to all profiles.
  • CL27 – VR HeadWay: Improved compatibility with the latest version of SteamVR runtime.

ForceSeatPM is available via our software downloads page. As always, updates are free for all Motion Systems and Qubic System platform owners.

Related articles