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ForceSeatPM - Version 2.145 Released

ForceSeatPM 2.145 - Fixed muted down gear change SFX that occurred in recently retuned profiles for NLR Motion Platform V3 and NLR Motion…

ForceSeatPM - Version 2.145 Released

The latest update for ForceSeatPM (version 2.145) is now available, bringing new features, game support improvements, and critical fixes for all supported platforms.

Here are the key changes:

  • Fixed muted down gear change SFX that occurred in recently retuned profiles for NLR Motion Platform V3 and NLR Motion Plus.
  • Fixed inconsistent NLR Traction Plus operation caused by recently retuned profiles for NLR Motion Platform V3 and NLR Motion Plus.
  • Introduced more flexible configuration of vehicle engine effects for all QS motion platforms.

The update is ready to download. Let us know how it runs!


Full Changelog - Version 2.145

New features and fixes

  • CL01 – Fixed muted down gear change SFX that occurred in recently retuned profiles for NLR Motion Platform V3 and NLR Motion Plus.
  • CL02 – Fixed inconsistent NLR Traction Plus operation caused by recently retuned profiles for NLR Motion Platform V3 and NLR Motion Plus.
  • CL03 – Introduced more flexible configuration of vehicle engine effects for all QS motion platforms.
  • CL04 – VR HeadWay: Fixed a compatibility issue with Richard Burns Rally, whose VR module was unable to load code optimized by a modern compiler.
  • CL05 – Richard Burns Rally: Retuned profiles for QS-V20 and QS-BT1.
  • CL06 – Triple screens: Restore the previous position of the window after a restart.
  • CL07 – OSD: Added option in Software Configuration that allows to set the exact position of the OSD on the monitor (including additional monitors).
  • CL08 – DCS World, Flight Simulator, Prepar3D, X-Plane: An experimental option has been added to make the QS-BT1 also respond to forward acceleration (thrust increase).
  • CL09 – DCS World, Flight Simulator, Prepar3D, X-Plane: QS-BT1 can have different gains when the aircraft is in the air and on the ground.
  • CL10 – VR HeadWay for SteamVR: Fixed a compatibility issue that occurs when VR HeadWay is not enabled, but SteamVR is detected.
  • CL11 – RaceRoom Racing Experience: Enabled ScreenWay for this game.
  • CL12 – QS-BT1: Implemented ABS Active and Traction Control Active effects for games that support them.
  • CL13 – QS-DD-20: Introduced new configuration for shifters (sequential and H-pattern) which allows you to specify precisely the areas where each gear should be engaged.
    ATTENTION: This involves new firmware, which will break the current shifter configuration, so you need to reconfigure the shifter after installing the new firmware.
  • CL14 – QS-BT1: Added option that enables QS-BT1 to react to joystick inputs, which can be useful for games that do not provide telemetry data.
  • CL15 – Direct Input Plugin: It is now possible to control NLR Motion Platform V3 and NLR Motion Plus separately.
    ATTENTION: This will break the current configuration, so it is recommended to re-create the profile (delete and re-create).
  • CL16 – All motion platforms: Implemented ABS Active and Traction Control Active effects for games that support them.
  • CL17 – Gran Turismo 7: Fixed braking effect for QS-BT1.
  • CL18 – QS-BT1: Introduced more flexible configuration of vehicle engine effects.
    ATTENTION: We recommend to restore quick tunes in Seat Belt Tensioner section to their default values after this update is installed.

ForceSeatPM is available via our software downloads page. As always, updates are free for all Motion Systems and Qubic System platform owners.

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