The latest update for ForceSeatPM (version 2.129) is now available, bringing new features, game support improvements, and critical fixes for all supported platforms.
Here are the key changes:
- Since park/center buttons are available directly from the main screen, Park/Center commands have been removed from Tools and Diagnostic menu.
- Fixed incorrect interpretation of Road Harshness Sharpness quick tune value (especially when set to 0) that could occur in some cases.
- Switched back to old gear change algorithm for NLR Motion Platform V3/Motion Plus (for purpose of experimental testing).
The update is ready to download. Let us know how it runs!
Full Changelog - Version 2.129
New features and fixes
- CL01 – Since park/center buttons are available directly from the main screen, Park/Center commands have been removed from Tools and Diagnostic menu.
- CL02 – Fixed incorrect interpretation of Road Harshness Sharpness quick tune value (especially when set to 0) that could occur in some cases.
- CL03 – Switched back to old gear change algorithm for NLR Motion Platform V3/Motion Plus (for purpose of experimental testing).
- CL04 – Assetto Corsa/Assetto Corsa Competizione: Fixed incorrect behavior of “Front Wheel Angle As Roll” feature with NLR Motion Platform V3 and NLR Motion Plus.
- CL05 – F1 23: Added support for this game.
- CL06 – ForceSeatMI: Introduced dedicated examples for Unreal Engine 5.2.
- CL07 – Fixed a reverse roll bug that occurred in the single QS-220 (2DOF) configuration.
- CL08 – VH HeadWay CrossPC: A new software system has been introduced that allows multiple users (e.g. a pilot and a co-pilot) to enjoy virtual reality using a shared (single) motion platform.
ForceSeatPM is available via our software downloads page. As always, updates are free for all Motion Systems and Qubic System platform owners.



