The latest update for ForceSeatPM is here. The main focus of this release is introducing full support for Assetto Corsa EVO, alongside a new firmware update for all QS platforms and extensive quality-of-life improvements.

Here are the key changes:

  • Assetto Corsa EVO: Added full support for the new 0.6 version.
  • New QS Firmware: Introduced more robust edge cases handling during startup for all motion platforms.
  • Global Improvements: Added the option to use negative Gear Change Shift Intensity to change the impact direction in racing games, and a setting to disable the automatic pause at zero velocity and RPM in Flight Simulator 2020/2024.

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CHANGELOG

LATEST CHANGES IN NEW RELEASE

2026.04.16: version 2.179:

New features and fixes

  • CL01 – Flight Simulator 2020/2024: Added option to the profile settings, that allows to disable the automatic pause, that is activated when the aircraft’s velocity and the RPM of all engines are zero.
  • CL02 – All racing games: Added the option to use negative Gear Change Up/Down Shift Intensity to change the direction of the impact effect generated during gear changes.
  • CL03 – The name “Tactile Audio Based Feedback System” has been changed to “DIY Tactile Feedback System” to avoid confusion regarding the feature that uses the iRacing’s LFE channel (which is audio-based) to enhance the motion platform’s operation.
  • CL04 – An optional noise parameter has been added to the engine vibration effect for all built-in profiles. This change applies to all motion platforms that support engine vibration.
  • CL05 – Le Mans Ultimate, rFactor 2, rFPro: Added option to automatically change profile based on car class instead of car model.
  • CL06 – VR HeadWay: Added option to use OpenXR Motion Compensation by BuzzteeBear as an alternative to VR HeadWay.
  • CL07 – Le Mans Ultimate: Retuned built-in profile for QS-210 and QS-220.
  • CL08 – Assetto Corsa: Retuned built-in profile for QS-BT1.
  • CL09 – QS-CH2: Fixed SFX not working correctly in flights and a few racing games.
  • CL10 – Assetto Corsa Rally: Improved how pause and inactivity states are detected.
  • CL11 – Assetto Corsa EVO: Added support for version 0.6.
  • CL12 – New firmware for all QS motion platforms: Introduced more robust edge cases handling during startup.

Known limitations

  • KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
  • KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.
FULL CHANGELOGFULL CHANGELOG