2020.11.16: version 2.109:

New features and fixes

  • CL01 - Aerofly FS2: Reimplemented interpolation algorithm.
  • CL02 - All games profiles have been ported to the new scripting engine.
  • CL03 - Flight Simulator 2020: Added detection of Microsoft Store game edition.
  • CL04 - Firmwares: Optimized special effects frame in order to reduce communication message size.
  • CL05 - ForceSeatMI SDK: Added Matlab API for FSMI_GetPlatformInfoEx and FSMI_PlatformInfo.
  • CL06 - GTR2: Disabled body roll effect completely because the game sends incorrect data. It is recommend to use lateral acceleration instead.
  • CL07 - iRacing: Added optional body pitch effect (e.g. on hills), by default it is disabled.
  • CL08 - Joystick Hotkeys: Monitor joystick only if at least one motion platform is connected.
  • CL09 - Kinematics: Fixed bug in calculations for HS-203 + HS-210 configuration.
  • CL10 - OpenVR SDK: Updated to 1.14.15.
  • CL11 - Profiles: Desktop shortcuts for profiles.
  • CL12 - Software Configuration: Added option to disable global keyboard hotkeys.
  • CL13 - Tactile Audio Based Feedback: Changed quick tunes for engine vibrations and gear change effects.
  • CL14 - VR HeadWay: Added Star Wars: Squadrons to white list.
  • CL15 - VR HeadWay: Fixed compatibility with UEFI Secure Boot.
  • CL16 - XInput: Introduced dedicated interface for Xbox controllers (Windows 10 only). If your gamepad supports new Microsoft XInput API, it is displayed as XInput Controller #1, XInput Controller #2, XInput Controller #3 or XInput Controller #4. Microsoft recommends to use XInput instead of DirectInput for Xbox Controllers.
  • CL17 - UI: Display message boxes in the center of the active window.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.

2020.08.27: version 2.107:

New features and fixes

  • General: Optimized USB driver to reduce data processing latency.
  • General: Introduced new scripting engine which can reduce the data processing time up to 17x times. When combined with optimization in USB driver, total processing time (latency) is less than 1 ms. In this version of the platform manager, only selected profiles use the new engine.
  • DCS World: Switched to the new scripting engine. In case of issues, use "DCS World FB" profile which fallbacks to old scripting engine.
  • Dirt Rally (1): Motion profile tuning that solves inconsistencies in telemetry data.
  • iRacing: Switched to the new scripting engine. In case of issues, use "iRacing FB" profile which fallbacks to old scripting engine.
  • rFactor (1): Switched to the new scripting engine. In case of issues, use "rFactor FB" profile which fallbacks to old scripting engine.
  • SDK - Positioning: Switched to the new scripting engine. In case of issues, use "SDK - Positioning FB" profile which fallbacks to old scripting engine.
  • SDK - Vehicle Telemetry: Switched to the new scripting engine. In case of issues, use "SDK - Vehicle Telemetry FB" profile which fallbacks to old scripting engine.
  • SDK - Plane Telemetry: Switched to the new scripting engine. In case of issues, use "SDK - Plane Telemetry FB" profile which fallbacks to old scripting engine.
  • Flight Simulator (2020): Introduced support for this game.
  • Project Cars 3: Introduced support for this game.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.08.10: version 2.105:

New features and fixes

  • General: Reduced motion data processing latency. In 2.103 the latency has already been significantly reduced comparing to 2.101. In 2.105 additional improvements and bug fixes have been made.
  • DCS World: Improved configuration directory detecting routine.
  • ForceSeatMI SDK: Added examples for Unreal Engine 4.25.
  • iRacing: Added support for cars which do not provide separated front shocks deflections (e.g. Formula Renault 3.5).
  • QS-xxx: Increased maximum frame width/length limit to 2500mm

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.07.14: version 2.103:

New features

  • OpenVR SDK: Updated to 1.1.11.
  • Tactile Audio Based Feedback: Introduced two new quick tunes: Gear Change High Intensity and Gear Change Frequency.

New games/simulators

  • F1 2020: Added motion profiles for this game.
  • Steel Beasts Pro: Added support for various editions of Steel Beast simulators by eSim Games.
  • Prepar3D v5.x: Introduced dedicated profile and support for x64 version (SDK 5.0.24.34874)

Fixes

  • HS-203: Fixed too agressive parameters of the power down prevention algorithm.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.

2020.05.14: version 2.101:

New features

  • Assetto Corsa Competizione: Added support for updated telemetry data introduced in 1.3.10.
  • Tactile Audio Based Feedback: Switched to new audio library.
  • Tactile Audio Based Feedback: New implementation of channels mixer and sound generators.
  • Tactile Audio Based Feedback: Tuned engine effects.
  • X-Plane: Generate motion also during flight replays.

Fixes

  • HS-203: Fixed the limited scope of operation introduced accidentally in 2.97.
  • Profiles: Fixed 'Default' button status not being refreshed correctly in all cases.
  • X-Plane: Fixed lack of motion smoothness.

Dropped support for older games

  • WRC 4 is no longer supported.
  • Dirt 2 is no longer supported.
  • Dirt Showdown is no longer supported.
  • F1 2011 is no longer supported.
  • F1 2012 is no longer supported.
  • F1 2013 is no longer supported.
  • F1 2014 is no longer supported.
  • The Crew is no longer supported.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.04.06: version 2.99:

Dropped features

  • HS-201 is no longer supported. It means that there will be no dedicated motion profiles for new games, but the device will still work with HS-203 motion profiles. The experience might not be as good as with dedicated profiles.

New features

  • DiRT Rally/ DiRT Rally 2.0: By default the motion is generated only when current lap time increases. If you want to have a motion in e.g. Free Mode, then this function has to be disabled. Go to Profile Editor and then Input Plugin configuration to set desired option.
  • General: Redesigned alternative Platform Diagnostic startup window.
  • Joystick Hotkeys: Introduced system wide joystick hotkeys that can be used to e.g. temporary pause or park the motion platform. Buttons mapping can be set in Software Configuration.
  • Profile tunes sharing: Introduced simple quick-tunes sharing mechanism that helps to exchange custom profiles in motion platform community.

New games

  • Automobilista 2: Introduced profile for HS-203 and HS-210.
  • F1 2019: Motion profile tuning that solves inconsistencies in telemetry data.
  • GRID 2019: Introduced profile for HS-203 and HS-210.
  • KartKraft: Introduced profile for HS-203 and HS-210.
  • Project Cars Pro: Added support for 'pro' edition.

Fixes

  • Input Diagnostic: Running/paused status was not refreshed correctly
  • RaceRoom Racing Experience: Implemented extra checks to make sure that there is no motion after the race is finished.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.01.28: version 2.97:

New features

  • Automobilista: Added support for standalone edition
  • Aerofly FS2: Updated to the latest SDK version
  • DCS World: Smoother transition from ground to flight telemetry
  • DiRT 3 Complete Edition: Added support for this edition
  • Flight Simulator X: Smoother transition from ground to flight telemetry
  • General: Added option to profiles to inverse roll, pitch, surge and sway for cases when the motion platform is installed back to front
  • General: Added support for user provided game locations
  • General: Added option to enable read-only diagostic mode so the application does not send any control command to the motion platform. It replaces "Diagnostic Only"
  • General: Added support for up to 6 identical motion platforms connected via Network interface
  • ForceSeatDI SDK: Added support for Matlab and Simulink 2019+
  • ForceSeatMI SDK: Added support for Unreal Engine 4.24
  • ForceSeatMI SDK: Added support for Matlab and Simulink 2019+
  • ForceSeatMI SDK: Added support for extra pitch, roll, heave, sway, surge and yaw that can be added on top of telemetry data
  • Forza Horizon 4: Added support for game specific telemetry data frame format
  • X-Plane 10/11: Smoother transition from ground to flight telemetry

Fixes

  • VR HeadWay: Fixed bug in head offset conversion from 2.93 to 2.95 format (rear-front offset was used as height and height was used as rear-front offset)
  • VR HeadWay: Fixed compatibility issues with Dirt Rally 2.0 and iRacing
  • VR HeadWay: Fixed compatibility issues with Prepar3D v4

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, two profiles have been introduced. None of them is perfect, because the issue is inside the game engine.
    1. Aerofly FS2 - ACC: It uses interpolated accelerations to drive the motion platform at the cost of 1s latency.
    2. Aerofly FS2 - NO ACC: It uses only bank and pitch to drive the motion platform at the cost of 100ms latency.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2019.10.24: version 2.95:

New features

  • Flight Simulator X: Added support for SimConnect 10.0.61259
  • iRacing: Introduced profile for HS-210
  • Forza Horizon 4: Changed UDP port to 4123 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Forza Motorsport 7: Changed UDP port to 4123 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • F1 2015: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • F1_2015: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • F1_2016: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Dirt 4: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Dirt Rally: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Dirt Rally 2.0: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • MXBikes: Added support for Steam version
  • Profile Details: Introduced Troubleshooting tab and added UDP Proxy button for quicker access to UDP Proxy/Forwarder configuration
  • Prepar3D v3.x: Introduced dedicated profile (SDK 3.2.3.16769)
  • Prepar3D v4.x: Introduced dedicated profile and support for x64 version (SDK 4.4.16.27106)
  • VR HeadWay: Added support for HS-210

Fixes

  • DCS World: Restored support for client mode
  • Parking/Centering: Fixed park and center commands so they work when the motion platform is connected via Ethernet
  • Profiles saving: Fixed not working profile configuration saving when there are no custom profiles created by user

2019.09.09: version 2.93:

New features

  • Dirt Rally 2.0 from Steam: Added start options menu (detach game from the profile if the menu is not displayed)
  • Dirt Rally 2.0 from Oculus Store: Added separated profile for Oculus Store version of the game
  • Dirt Rally 2.0: Added support for patch 1.8 (separated non-VR and VR configurations)

Fixes

  • F1 2019: Support more than one UDP entry in configuration files
  • Fixed crash in VR HeadWay caused by Dirt Rally 2.0 null pointer argument

Known issues

  • iRacing: Profile for HS-210 is yet to be finalized
  • VR HeadWay: Motion compensation does not work with HS-210 yet

2019.08.15: version 2.91:

New features

  • Assetto Corsa Competizione: Introduced game start options (default, Steam VR, Oculus VR)
  • DCS World: Introduced profile for HS-210
  • Dirt Rally 2.0: Added support for VR motion compensation
  • Firmware: Added recovery option to UI
  • Flight Sim World: Introduced profile for HS-210
  • Flight Simulator X: Introduced profile for HS-210
  • ForceSeatMI SDK: Added examples for Unreal Engine 4.22
  • General: Added additional backup routine to make sure that profiles settings are not damaged during power lost or operating system crash
  • IL-2 Great Battles Series: Introduced profile for HS-210
  • Prepar3D: Introduced profile for HS-210
  • Snapshot: Added output of DXDiag to snapshot data
  • Tactile Audio Based Feedback: Improvements in sounds card detection
  • VR HeadWay: Added support for Oculus Runtime 1.38 and Oculus SDK 1.37
  • X-Plane 10: Introduced profile for HS-210
  • X-Plane 11: Introduced profile for HS-210

Fixes

  • Fixed crash when the UDP port is used by 3rd party application

Known issues

  • iRacing: Profile for HS-210 is yet to be finalized
  • VR HeadWay: Motion compensation does not work with HS-210 yet

2019.06.27: version 2.89:

New features

  • DCS World: Added automatically fixing a damaged Export.lua
  • F1 2019: Added support for this game
  • IL-2 Great Battles Series: Improved game detecting
  • General: Changes in games dashboard UI

Fixes

  • BeamNG.drive: Fixed crash during configuration
  • RaceRoom Racing Experience: Enabled VR HeadWay for x64 version of the game

2019.05.27: version 2.87:

New features

  • DCS World: Added cannon fire effect to Tactile Audio Based Feedback effects
  • F1 2018: Improved the motion script for HS-203
  • Firmware for HS-203 and HS-210
  • Game detecting: Improved speed of the game detecting and configuration scanning procedures
  • IL-2 Battle of Stalingrad: Introduced motion profile for HS-203
  • IL-2 Battle of Kuban: Introduced motion profile for HS-203
  • IL-2 Battle of Moscow: Introduced motion profile for HS-203
  • IL-2 Battle of Bodenplatte: Introduced motion profile for HS-203
  • PosiStageNet: Platform manager can send current motion platform position to PosiStageNet clients
  • Steam: Added yet another method to detect localization of Steam applications and games in the system
  • Tactile Audio Based Feedback: Added status icon to main window
  • Troubleshooting: Improved logs, snapshot generator and added extra options to help troubleshoot issues
  • VR HeadWay: Added additional global hotkeys Win + Shift + R to enable/disable VR HeadWay during gameplay
  • VR HeadWay: Updated Oculus SDK to 1.35.0

Fixes

  • Fixed firmware upgrade workflow when more than one device is connected
  • Fixed crash in Platform Diagnostic
  • Fixed incorrect Suspension Frequency tunes range in Tactile Audio Based Feedback
  • Fixed "waving" of picture while using Oculus Rift with VR HeadWay
  • Fixed "unknown device" status that appears when the motion platform was connected via Ethernet
  • Tactile Audio Based Feedback: Samples type changed to float, playing algorithm fixed

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, two profiles have been introduced. None of them is perfect, because the issue is inside the game engine.
    1. Aerofly FS2 - ACC: It uses interpolated accelerations to drive the motion platform at the cost of 1s latency.
    2. Aerofly FS2 - NO ACC: It uses only bank and pitch to drive the motion platform at the cost of 100ms latency.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2019.04.16: version 2.85:

New features

  • Forza Horizon 4: Support added
  • Forza Motorsport 7: UDP proxy can now convert data format from 'CAR DASH' to 'SLED'
  • iRacing: Removed Wheel Lock effect because the game does not provide reliable data to generate it (due to anti-cheating protection)
  • RivaTuner: Added detection if RivaTuner is working and if it can affect performance of the platform manager
  • Snapshot: Added option to dump all installed applications for quicker game detecting issues solving
  • SteamVR: Added yet another method to detect if SteamVR is installed in the system

Fixes

  • Flight Simulator X: Fixed no motion issue
  • iRacing: Fixed not working VR motion compensation when SteamVR compatible headset is used
  • Tactile Audio Based Feedback: Fixed crash during effect calculation

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, two profiles have been introduced. None of them is perfect, because the issue is inside the game engine.
    1. Aerofly FS2 - ACC: It uses interpolated accelerations to drive the motion platform at the cost of 1s latency.
    2. Aerofly FS2 - NO ACC: It uses only bank and pitch to drive the motion platform at the cost of 100ms latency.
  • UEFI Secure Boot: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2019.02.11: version 2.83:

  • Aerofly FS2: Introduced roll freeze for loop maneuver
  • Assetto Corsa: Introduced profile for HS-210
  • Assetto Corsa Competizione: Introduced profile for HS-210
  • Condor 2: Fixed configuration routine
  • DCS World: Introduced roll freeze for loop maneuver
  • Dirt Rally: Introduced profile for HS-210
  • General: Fixed compatibility issues with Windows 7
  • General: Restored UI scaling on high resolution screens
  • General: Introduced optional legacy USB connection mode to improve compatibility for some hardware and software configurations
  • General: Introduced simple main window resize routine that allows to change number of visible profiles
  • F1 2018: Introduced profile for HS-210
  • Flight Simulator X: Introduced roll freeze for loop maneuver
  • Flight Sim World: Introduced roll freeze for loop maneuver
  • Forza Motorsport 7: Enable loopback network by default to make configuration process easier
  • Forza Motorsport 7: Introduced profile for HS-210
  • Kart Racing Pro: Added support for Steam version of the game
  • Profiles: Sort profiles by sim type first, then by name (it can be disabled in software configuration)
  • Profiles: Fixed incorrect cursor position in rename window
  • Profiles: Error from profiles and scripts are reported in Action Center, not only via tray icon messages
  • Profiles: Introduced configurable game input interpolation mechanism for flight simulators to generate more smooth motion platform operation
  • Profiles: Improved importing procedure for shallow copy profiles from another PC
  • Profiles: Introduced more intuitive quick tunes names
  • Project Cars 1 and 2: Introduced profile for HS-210
  • RaceRoom Racing Experience: Introduced profile for HS-210
  • rFactor 2: Introduced profile for HS-210
  • Tactile Audio Based Feedback: Fixed mixed channels issue
  • VR HeadWay: Improved compatibility with games and with new Oculus/SteamVR API versions
  • X-Plane: Introduced roll freeze for loop maneuver

2018.12.06: version 2.81:

  • General: Reduced CPU usage when no motion platform is connected
  • Profiles: Added 'Rev Limiter Intensity' slider to all games that support rev limiter effect
  • Profiles: Introduced profiles shallow copying - cloned profile is automatically updated when the source profile is updated during new software version installation
  • Profiles: Extracted special effects configuraiton like rev limiter, wheel spin or tarmac vibrations to new SFX tunes category
  • ATTENTION! Due to changes in profiles internal structure, it is recommended to recreate all custom profiles in shallow copies format.
  • Firmware for HS-203 and HS-210: Updates related to changes in USB protocol
  • DCS World: Added game logs to snapshot content
  • DCS World: Added installation location related registry entries to snapshot content
  • DCS World: Added game log scanning for errors related to export scripts
  • Direct Input Plug-in: Introduced 'Smoothness' as replacement for 'Algorithm'
  • Direct Input Plug-in: Create profiles automatically only for well-known devices. For other devices, 'New Profile' function has to be used.
  • Dirt Rally 2.0 Alpha: Added support for motion platforms
  • Euro Truck Simulator 2: Added 'Weight Transfer Bias'
  • ForceSeatMI SDK: Added 'ActivateProfile' function that allows to change current ForceSeatPM profile directly from your application/game
  • ForceSeatMI SDK: Added gyroscope/accelerometer file reader and player
  • ForceSeatMI SDK: Introduced a wrapper for CarSim Unreal Plugin by Mechanical Simulation
  • Forza Motorsport 7: Added 'Wheel Slip Effect Intensity' and 'Rumble Effect Intensity' tunes
  • Prepar3D: Improved game installation detection
  • rFactor 1 and rFactor 2: Added 'Rumble Effect Intensity' slider
  • Tactile Audio Based Feedback: Added 'RPM Cutoff'
  • VR Headway: Added Unity Editor and Unreal Engine Editor to the white-list
  • VR Headway: Added user's white list option to configuration
  • VR Headway: Improved SteamVR detection
  • VR Headway: Updated Oculus SDK to 1.31
  • VR Headway: Fixed compatibility with UE4 and X-Plane 11 when Oculus runtime is used

2018.09.24: version 2.79:

  • Assetto Corsa Competizione: Added support for this game
  • City Car Driving Enterprise Edition: Added support for motion platforms (only Enterprise Edition provides telemetry API)
  • F1 2018: Added support for final version of 2018 protocol
  • Firmware HS-203: Updates needed to match changes in platform manager internal components
  • Forza Motorsport 7: Added option to enable loopback communication in Windows Firewall
  • Forza Motorsport 7: Added support for the latest "dashboard" protocol version. Please remember to reconfigure the game.
  • Forza Motorsport 7: Added gear change effect for Tactile Audio Based Feedback. Please recreate your cloned profiles and reset your tactile tunes because they might not work correctly.
  • General: Backup profiles configuration on save
  • General: Dropped support for obsolete motion platforms
  • General: Level Calibration and Hardware Configuration moved to Devices window
  • No Limits 2 Rollercoaster: Improved roll, pitch and yaw calculation
  • OpenVR SDK: Updated 1.0.26
  • OpenVR SDK: Fixes for backward compatibility issues
  • Tactile Audio Based Feedback: Added dual sound card mode
  • VR Headway for FURIDASHI: Drift Cyber Sport
  • VR Headway for Radial-G : Racing Revolved

2018.07.20: version 2.77:

  • DCS World: Fixed issues with some planes and missions
  • Forza Motorsport 7: Added support for this game, including UDP proxy for 3rd party applications and revised motion processor.
  • rFactor 1 and rFactor 2: Initial version of Tactile Audio Based Feedback support
  • Tactile Audio Based Feedback: Added engine related effects to DCS World, FSX, Prepar3D and X-Plane
  • X-Plane 10/11: Fixed issue where the aircraft is rolling left/right from rudder input while taxing on the ground

2018.04.23: version 2.75:

  • Added support for Project CARS - Pagani Edition
  • DCS World: Added support for more fields
  • Direct Input Plug-in: Added support for multiple devices
  • Dirt Rally: Added another dirty hack to detect when Shakedown is finished in order to stop motion platform movements
  • SDK: Updated 1.25
  • OpenVR SDK: Updated 1.0.15
  • SteamVR: Fixed compatibility with iRacing and Aerofly FS2
  • Tactile Audio Based Feedback: Added checking if selected sound card is default system sound card
  • Misc. changes made to meet General Data Protection Regulation requirements and recommendations

2018.04.18: version 2.73:

  • General: Added option to change direction of axes in Motion Post-Processing configuration - Linearity can be negative
  • Condor 2: Added support for this game
  • Dirt Rally: Added workaround for motion platform movements after race if over
  • FURIDASHI Drift Cyber Sport: Added support for this game
  • F1 2017: Introduced UDP proxy server
  • Flight Sim World: Updates related to changes in game
  • GPBikes: Updated connector to beta 13 and added support for VR
  • iRacing: Initial version of Tactile Audio Based Feedback support
  • MXBikes: Updated connector to beta 7b and added support for VR
  • OpenVR SDK: Updated OpenVR SDK to 1.0.14
  • Project CARS 2: Updated shared memory to version 9
  • Tactile Audio Based Feedback: Engine and Center channels can be mixed now with FL FR RL RR
  • VR HeadWay: Switch from black list application model to white list model - motion compensation is now only enabled for well known and verified games
  • War Thunder: Replaced Turn with Bank as Roll source and fixed reconnecting issue
  • World Racing Series: Updated connector to beta 12b and added support for VR
  • X-Plane 11: Fixed crash when VR HeadWay is used
  • Updated HS-203 firmware

2018.02.22: version 2.71:

  • Updated OpenVR SDK to 1.0.11
  • Updated Oculus SDK to 1.23
  • Updated connector for Kart Racing Pro (release 4)
  • Added support for DCS World 2.5 Open Beta
  • Added support for IL-2 Cliffs of Dover Blitz
  • Added support for Linux x64 to ForceSeatDI (USB only)
  • Added initial support for Prepar3D v4
  • Introduced 'Diagnostic Only' main screen mode
  • Improved system configuration scanning performance
  • Fixed bug in F1 2017 port configuration