The latest update for ForceSeatPM is here, bringing expanded console support for several major titles and critical fixes for Assetto Corsa Rally.
Here are the key changes:
- Console Support Expansion: We have added PS5 support for Aces of Thunder, Forza Horizon 5, and F1 25.
- Assetto Corsa Rally: Fixed a compatibility issue with the 0.3 release to ensure seamless performance.
- Falcon 4 / Falcon 4 BMS: We have completely retuned all motion profiles.
The update is ready to download. Let us know how it runs!
CHANGELOG
LATEST CHANGES IN NEW RELEASE
2026.03.04: version 2.177:
New features and fixes
- CL01 – Assetto Corsa Rally: Fixed compatibility issue with 0.3 release.
- CL02 – Aces of Thunder: Added support for the game running on PS5.
- CL03 – Forza Horizon 5: Added support for the game running on PS5.
- CL04 – Falcon 4/Falcon 4 BMS: Retuned all profiles.
- CL05 – F1 25: Added support for the game running on PS5.
Known limitations
- KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order
to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible. - KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
- KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this,
and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however
the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway. - KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to
avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion. - KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages.
There are also unexpected peaks in telemetry data that affects motion platform operation. - KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.
FULL CHANGELOGFULL CHANGELOG
