2018.04.23: version 2.75:

  • Added support for Project CARS - Pagani Edition
  • DCS World: Added support for more fields
  • Direct Input Plug-in: Added support for multiple devices
  • Dirt Rally: Added another dirty hack to detect when Shakedown is finished in order to stop motion platform movements
  • SDK: Updated 1.25
  • OpenVR SDK: Updated 1.0.15
  • SteamVR: Fixed compatibility with iRacing and Aerofly FS2
  • Tactile Feedback: Added checking if selected sound card is default system sound card
  • Misc. changes made to meet General Data Protection Regulation requirements and recommendations

2018.04.18: version 2.73:

  • General: Added option to change direction of axes in Motion Post-Processing configuration - Linearity can be negative
  • Condor 2: Added support for this game
  • Dirt Rally: Added workaround for motion platform movements after race if over
  • FURIDASHI Drift Cyber Sport: Added support for this game
  • F1 2017: Introduced UDP proxy server
  • Flight Sim World: Updates related to changes in game
  • GPBikes: Updated connector to beta 13 and added support for VR
  • iRacing: Initial version of tactile feedback support
  • MXBikes: Updated connector to beta 7b and added support for VR
  • OpenVR SDK: Updated OpenVR SDK to 1.0.14
  • Project CARS 2: Updated shared memory to version 9
  • Tactile Feedback: Engine and Center channels can be mixed now with FL FR RL RR
  • VR HeadWay: Switch from black list application model to white list model - motion compensation is now only enabled for well known and verified games
  • War Thunder: Replaced Turn with Bank as Roll source and fixed reconnecting issue
  • World Racing Series: Updated connector to beta 12b and added support for VR
  • X-Plane 11: Fixed crash when VR HeadWay is used
  • Updated HS-203 firmware

2018.02.22: version 2.71:

  • Updated OpenVR SDK to 1.0.11
  • Updated Oculus SDK to 1.23
  • Updated connector for Kart Racing Pro (release 4)
  • Added support for DCS World 2.5 Open Beta
  • Added support for IL-2 Cliffs of Dover Blitz
  • Added support for Linux x64 to ForceSeatDI (USB only)
  • Added initial support for Prepar3D v4
  • Introduced 'Diagnostic Only' main screen mode
  • Improved system configuration scanning performance
  • Fixed bug in F1 2017 port configuration

2017.12.20: version 2.69:

  • Fixed quick tunes loading errors when Tactile Feedback System is disabled
  • Improved compatibility with Windows 10 Fall Creator Updates
  • Project CARS 2: Switched to new shared memory structure (Project CARS 2)
  • VR Regatta - The Sailing Game: Initial support
  • HS-202/HS-203: Added rear-front adjustment option to Level Calibration

2017.10.17: version 2.67:

  • 22 Racing Series: Introduced HS-203 motion script
  • BeamNG.drive: Updates related to recent changes in the game
  • Euro Truck Simulator 2: Updated motion script
  • F1 2017: Introduced automatic configuration
  • F1 2017: Updates related to recent changes in the UDP specification
  • Project CARS 2: Updated shared memory configuration message
  • Improved Tactile Feedback System

2017.08.24: version 2.65:

  • General: Introduced work envelop limit configuration in Hardware Configuration for HS-203
  • General: Introduced Motion Post-Processing quick tunes that allow to configure curvature of the motion path and limit operation range
  • General: Added Repair section to Help and Support that allows to uninstall Force Feedback proxy and VR HeadWay integration
  • General: Fixed minor bugs
  • General: Dropped support for HS-200
  • 22 Racing Series: Added initial version of support for this game (no motion profiles yet)
  • Assetto Corsa: Added Wheel Slip Effect Intensity quick tune
  • DCS World: Fixed respawn and roll issues
  • Euro Truck Simulator: Updated SDK to 1.9
  • iRacing: Introduced VR HeadWay (temporary solution)
  • Race Room Experience: Fixed sway and surge mapping issues in profile for HS-2xx
  • Race Room Experience: Initial version of tactile feedback support

2017.06.07: version 2.63:

  • Improved VR HeadWay smoothness.
  • Redesigned ForceSeatMI SDK. Introduced new universal profiles, advanced vehicle and planes telemetry examples and support for tactile transcuders.
  • ATTENTION! The new ForceSeatMI SDK is not backward compatible with version 2.61 and older. It is necessary to recompile applications that use ForceSeatMI to make them work again.
  • Introduced initial version of Tactile Feedback System with profiles for Assetto Corsa, Project CARS and DiRT Rally
  • Introduced single click elevation routine for games and system configuration when the configuration process is started by clicking Run auto configuration in Action Center window.
  • Fixed invalid error line number presented when there is an error in main script and the main script includes another script.
  • Added VR motion compensation to Race Room Experience profile
  • Added support for Design it Drive it: Speedboats
  • Added support for Flight Sim World
  • Added support for F1 2017
  • Reduced minimal tunes value to 0 so selected axis can be completely disabled.
  • Updated HS-202 and HS-203 firmwares.
  • Improvements in Platform Diagnostic window
  • Improved X-Plane, Flight Simulator X and Prepar3D profiles for 6DoF and 3DoF motion platforms
  • Added VR quick tunes to IL-2 Cliffs of Dover
  • Introduced x64 version of ForceFeedback monitor
  • Updates in BeamNG.drive scripts related to recent changes in the game
  • Added Vertical Speed field to Flight Simulator and Prepar3D. The new field can be used to associated heave motion to variometer rate readings.

2017.03.07: version 2.61:

  • Added a draft version of profile for DiRT 4 and Project CARS 2
  • Replaced Shift Light to Rev Limiter Offset with Rev Limiter Threshold Percent. The new parameter defines the shift light percent level that begins vibrations. Setting Rev Limiter Threshold Percent to zero disables the rev limiter.
  • Updated HS-202 firmware to support uptime.
  • Updated HS-203 firmware to support uptime and new startup calibration routine.
  • Added progress percent information to spinner displayed when the system configuration is being scanned.
  • VR HeadWay is disabled when the required head position parameter is not configured.
  • Improved VR HeadWay installer and configuration screen.
  • Added option that allows to permanently disable VR HeadWay in games and applications
  • Added helper images to VR Integration window that explain how to measure head position.
  • Added detection of Project CARS installed outside of Steam
  • Updated Euro Truck Simulator SDK from 1.5 to 1.6
  • Updated Oculus SDK to 1.11.0
  • Introduced Favorites profiles filter to main screen
  • Introduced Platform Dashboard as alternative main screen (initial version)
  • Fixed name truncation which occurred during profile cloning process.
  • Fixed minor bugs.

2017.01.27: version 2.59:

  • Added Shift Light to Rev Limiter Offset tune to iRacing profile
  • Fixed compatibility issue with Windows 7

2017.01.20: version 2.57:

  • Introduced VR HeadWay for SteamVR (HTC Vive)
  • Introduced VR HeadWay for Oculus DK2/Rift (DX11 and OpenGL)
  • Introduced Game Configuration Selector that allows to choose in which mode the game should be started (eg. VR or no-VR)
  • Added global hotkeys Win + Shift + V and Shift + ScrollLock that enable/disable VR HeadWay during gameplay
  • Improved shared memory implementation
  • HS-203 firmware: Improved RPM calculation for low fan speed and introduced more precise start-up calibration
  • Added Run auto configuration button to Action Center window that solves all simple issues at once