QS-L1

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Linear actuator QS–L1 allows you to develop highly realistic applications with detailed motion textures, velocity, engine vibrations and vehicle dynamics. Using our Motion SDK you can integrate several actuators with your software
to create realistic simulator that immediately responds to on-screen situations to deliver real-life experience
in games or VR applications.

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* Price does not include tax (VAT), customs duty and transportation costs. The information contained in this web page does not constitute an offer in the meaning of the Civil Code of 23rd April 1964.
Applications

  • Multifunctional training modules
  • Virtual reality and simulation
  • Customizable motion-related applications – armament recoil
  • Cinema multi-person multimedia seats
  • Individual motion functional elements
  • High precision testing
  • Customized Multi–DoF solution
  • High speed and precision move application
Features

  • Affordable and reliable system
  • Extreme – laboratory positioning precision
  • Possible mounting arrangements as seat, rig or platform motion system
  • Very small footprint
  • Low weight
  • Possibility of mechanical and software combination of single L1 units
General Specification
  • Architecture: 2 and More DoF Accordingly to User Configuration
  • Maximum Velocity: +/- 30 cm/s
  • Maximum Acceleration: +/- 0,75 G
  • Maximum Payload: 100 kg
  • Power Supply Requirements per actuator: 115V/230V
  • Dimensions: 9 cm x 9 cm x [47-57] cm
  • Maximum power consumption: 0,8 kW
  • Product weight: 7,15 kg

Software

Even most advanced hardware is nothing without good software. It might looks simple from the outside, but under the hood there is a lot going on, in both firmware and PC software. For instance, we monitor motion stream characteristic and adjust frequency inverters parameters on the fly to make sure that motion platforms is smooth when it is required or fast and brutal in other cases.

What kind of software do I get?

Every our motion platform is delivered with the platform manager. This application is free of charge for every customers who buys our motion platforms. This rules all to both home and professional series motion platforms. The application allows to use motion platforms with supported games, perform diagnostic, monitor motion platforms operation, update firmware and use SDK - ForceSeatMI to connect it to your custom applications.

Can I control motion platform from my software?

You can control all our motion platforms using one of ours SDKs.

Is it VR ready?

All our motion platforms work in VR environment. Additionally if you need to compensate unwanted head movements caused by motion platform's top frame movements, we have a technology that will do it for you. The VR HeadWay is part of the platform manager and it is available free-of-charge for all customers who bought one of our motion platforms.

Will it work with Unreal Engine 4 and Unity?

Both our SDK support both - UE4 and Unity. It means that as long as you can modify UE4/Unity application, you can add support for motion platform to it. Click here for details.

However if you use 3rd party closed source UE4/Unity application or game, then it will not support motion platform by default. Please check with application developers to confirm if they can use our SDKs in their product.

Will it work with Linux?

The platform manager application supports only Windows PC however our low lever SDK - ForceSeatDI can be used with Linux and Raspberry Pi 3.

Call Us, Write To Us, Visit Us

Our office is located in Wroclaw Technology Park
Duńska 13, Lambda building, 54-427 Wrocław, Poland

Email: contact form
Business hours: 7:30-15:30 (CET)
Supported languages: Polish and English

You are always welcomed, but beforehand, please notify us about your visit