[/Script/Engine.PhysicsSettings]
bSubstepping=True

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/VehicleCPP/Maps/VehicleExampleMap
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/VehicleCPP/Maps/VehicleExampleMap
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/Telemetry_Veh_Unreal.Telemetry_Veh_UnrealGameMode
GlobalDefaultServerGameMode=None

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_8


[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Vehicle",NewGameName="/Script/Telemetry_Veh_Unreal")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Vehicle",NewGameName="/Script/Telemetry_Veh_Unreal")
+ActiveClassRedirects=(OldClassName="TP_VehicleWheelRear",NewClassName="Telemetry_Veh_UnrealWheelRear")
+ActiveClassRedirects=(OldClassName="TP_VehicleWheelFront",NewClassName="Telemetry_Veh_UnrealWheelFront")
+ActiveClassRedirects=(OldClassName="TP_VehiclePawn",NewClassName="Telemetry_Veh_UnrealPawn")
+ActiveClassRedirects=(OldClassName="TP_VehicleHud",NewClassName="Telemetry_Veh_UnrealHud")
+ActiveClassRedirects=(OldClassName="TP_VehicleGameMode",NewClassName="Telemetry_Veh_UnrealGameMode")

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum


