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ForceSeatMI, copyright (C) 2012-2024 MotionSystems

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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The latest version of documentation can be find at following address:
https://motionsystems.eu/files/ForceSeatMI.pdf

Recommended reading for vehicle physics simulation application:
https://motionsystems.eu/files/Vehicle_physics_simulation_application.pdf

lease review the documentation before playing with examples. 

KNOWN ISSUES:
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1. Unreal Engine: In case of strange errors while trying to build examples with UE 5.x please make sure that absolute path
is not greater than MAX_PATH (260) because this may cause unexpected errors with the MSVC toolchain.

2. Unity: As of Unity 2022, there are new options in the project settings. In order for physics to work properly,
you need to make sure that the Simulation Mode is set to fixed update in the Physics options.
